In the “Texture slot” sub-panel inside of the tool options header : - make the texture slots automatically update when adding a new image-texture in the Fix the scalling issue that also occur inside of the overlay In betweens ( or put this inside of the tool option, see below ) In the overlay panel on the header, add some option : - ajust the alpha of the overlay so that people could choose to see it fully or not at all or ![]() Thats okay, but users usually select the correct texture slot inside of the node editor, and use the node wrangler to preview the maps, this efficient workflow is not possible anymore, and i think it a deal breaker ! also when adding a new image texture inside of the node editor, you are forced to go out of paint mode and go back inside for the material to update, the update system its broken.įix this scaling problem, its not normal that when you are in paint mode the scale of the texture change ! ![]() Three its defined by clicking on a material slot inside of the tool-setting, and forced this way ! Two it dont take account of the resizing of the texture inside of the node once again, so for example the overlay could be at the totally wrong scale, and the real texture below at the correct scale ! Theres a huge scaling issue, when you scale your texture trough the node, somehow blender dont detect that when youre painting, so youre painting on a texture that have the wrong scalingīlender 2.8 generate an overlay on top of the current texture, and this overlay is maybe super useful in weight mode and vertex mode but not at all in the texture painting mode !īecause one its semi transparent and you cumulate two texture on top of each other, which is really confusing ! It even works when trying to paint using the intuos and blender is on the cintiq (although it doesn't work with the mouse, I can't use the mouse to paint in any of the monitors, but the tablets cintiq and intuos work while blender is on the cintiq.Hello, i just switch to blender 2.8 to do some painting and i found it to be really frustrating and totally broken, blender 2.8 dont behave at all like 2.79 and i dont think its intentional at all **Exact steps for others to reproduce the error** (example: 2.80, edbf15d3c044, blender2.8,, as found on the splash screen) It even works when trying to paint using the intuos and blender is on the cintiq (although it doesn't work with the mouse, I can't use the mouse to paint in any of the monitors, but the tablets cintiq and intuos work while blender is on the cintiq.)ĮDIT 2: It's working now, I don't now what happened, I followed the same steps on a new file and it's working now (after trying for a second time) So to sum up, the exact same setup works in the cintiq, but when I drag the blender window to another monitor it stops working. Is there something else I can do to see if I'm doing something wrong?ĮDIT: The Draw tool doesn't work when blender is on a non-tablet monitor: I have 2 monitors and a cintiq 13HD, when I dragged blender to the cintiq screen the tool started to work. I can't imagine what else should I check, in 2.79 I would be painting by now. ![]() I've checked the brush settings, tried to paint in both perspective and image editing views, changed the color, checked modes (texture paint in 3d view and paint mode in image editing view), checked if the texture is connected to the shader in shader view. I've followed all necessary steps to start painting (as I would on 2.79 and according to this 2.8 tutorial: ) on an external image (saved as png) - create a texture on the tools (I tried with single image and material node), save the texture, check the uvs, change to text paint mode (2D and 3D) (example: 2.80, edbf15d3c0, blender2.8,, as found on the splash screen)Įxact steps for others to reproduce the error
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |